About the Challenge
Introduction
Inspired by the Educate to Innovate Campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games.
The 2012 Challenge
The 2012 National STEM Video Game Challenge is launched in partnership with Digital Promise, a new initiative created by the President and Congress, supported through the Department of Education. The initiative is designed to unlock the promise of breakthrough technologies to transform teaching and learning. The 2012 Challenge builds on the success of the first year by:
- Reuniting the original Challenge Sponsors (AMD Foundation, the Entertainment Software Association, and Xbox 360) and adding the CPB / PBS KIDS Ready To Learn initiative as a new Sponsor.
- Reuniting the original Implementing Partners, the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media.
- Convening the original Founding Outreach Partners, (American Library Association, American Association of School Librarians, Boys & Girls Clubs of America, the International Game Developers Association and BrainPOP) and adding the George Lucas Education Foundation, Girl Scouts of the USA and One Economy Corporation as new Outreach Partners. Together, these partners reach over 10 million children between the ages of 5-18, with reach into the nation’s most vulnerable communities, where advancing STEM skills is a key national priority.
Frequently Asked Questions
Browse our FAQ here.
Get Inspired!
Check out these words of encouragement from some of the winners of the Inaugural Challenge!
The Inaugural Challenge
The Challenge was launched in September of 2010 at the White House by President Obama and the first year winners were announced by Aneesh Chopra, Chief Technology Officer for the United States at The Atlantic’s Technology in Education Forum in Washington, DC in March of 2011.
The Inaugural Challenge featured three competition categories: a Middle School Prize, Collegiate Prize and Developer Prize and drew more than 600 entries from students, teachers, collegiate developers and professional digital game makers. Several of the games produced by applicants in the collegiate and developer categories were commercially published and the Challenge received strong media attention from major outlets such as CNN, Forbes, Education Week and Gamasutra as well as local and national press for the student winners. Over one third of the student winners came from Title I schools.